Stories |
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Life in the Omninet Society is a game, and the system is the only player that matters. Every citizen, household, and action is tracked, scored, and optimized. Compliance and self-disclosure earn points and privileges. Missteps, delays, or defiance slowly erode convenience, status, and access. The system doesn’t punish, it quietly reshapes life so you play by its rules.
The Omninet Exists: A planet-scale, AI-driven surveillance and behavior engine. LifeScore and household performance scores are everywhere.
Convenience as Control: Rewards are seductive. Punishments are invisible friction and lost privileges.
Social Stratification: Tier One (full access), Tier Two (partial friction), Tier Three (exiled or “ghosts”). Your tier affects everything, from coffee to healthcare.
Human Cost as Data: Mistakes, tragedies, and rebellion are “undesired outcomes” or data points, not morality tales.
System Is Apathetic: It is never evil, it is neutral, precise, and relentless. People are measured, not judged.
Perspective: From Tier One citizens navigating perfect routines to ghosts surviving outside the system. Architects, hackers, families, street vendors, corporate drones, everyone is fair game.
Tone: Can range from intimate, psychological stories to high-stakes thrillers, urban horror, or satirical commentary on compliance and gamification.
Scale: Single incident, household drama, corporate intrigue, city-wide disruption, or global conspiracy.
Flexibility: You can invent sub-systems, apps, neighborhoods, or rules, but always fit under the Omninet’s core logic.
This is a universe about human friction in a frictionless world. Build in it, bend it, explore it, but always respect the Omninet’s logic: the system sees everything, the game never stops, and every choice carries invisible consequences.
Tags: dystopian psychologicial thriller speculative fiction the omninet society